Instability Properties¶
The system comes with a property list that can allow you to create randomness involving positions.
Instability¶
- Description: Introduces a base level of randomness to the position of particles. This technically is more Intensity than a base level, it is the amount the particle will move in 3D space in studs
- Default:
0
- Example:
InstabilityIntensity¶
- Description: Controls the intensity of the
Instability
effect. This belongs more to aInstability
rate more than intensity, as this value will be how many times theInstability
jitter will happen per second - Default:
0
- Example:
InstabilitySmoothness¶
- Description: Controls the percentage of how fast
Instability
happens on a percentage scale of 0 to 100 (which can go past 100%). 0% is so slow instability doesnt seem to work, 100% is semi-instant. - Default:
0
- Example:
Instability
properties allow you to mimic electricity effects or randomness or paired with the smoothness can be created to mimic flies or flying animals. Instability
is a useful property when used right.